If you can play a noon niner, there's one in sign-up here and you should join that one first, because Androl has dibs (though feel free to join both). This is for those folks who can't get their fix at noon.
Basic 9-Player Ruleset
Seer - Each night receives a vision of a target player as 'wolf' or 'not wolf.' The seer receives a vision on Night 0 of one randomly chosen player that is 'not wolf.' Thereafter, the seer chooses which player to view.
Priest - Each night receives a vision of a target deceased player. The vision tells the priest that deceased player's exact role. The priest does not receive any vision on Night 0. Thereafter, the priest chooses one deceased player to view.
Hunter - If only two players remain in the game and the hunter is one of those players, then the good team wins even if the other player is a wolf.
3 Villagers - Ordinary villagers with no special powers.
2 Werewolves - The wolves know each other's identity, and may private message/chat without restriction. Each night the wolves choose one target player to kill. There is no kill on Night 0.
Sorcerer - Each night receives a vision of a target player as 'seer' or 'not seer.' The Sorcerer receives a vision on Night 0 of one randomly chosen player that is 'not seer.' Thereafter, the Sorcerer chooses which player to view. The Sorcerer wins if the wolves win, but does not count as a wolf for parity purposes (see below).
Good - All good players win if all werewolves are eliminated, or if the last two players remaining are the hunter and one wolf. The Sorcerer does not have to be eliminated in order for Good to win.
Evil - All evil players win if the werewolves achieve parity: if at any time the number of wolves remaining equals the number of non-wolves remaining (including the Sorcerer), evil wins. However, if one Wolf is left with the hunter, then good wins. The Sorcerer counts as a 'non-wolf' for these purposes.
Each day players vote for one player to be lynched. The player receiving the most votes is killed. If there is a tie between two or more players, the tied player with the longest held last vote is killed.
Lynch time is 5pm BGG. Votes cast with this time-stamp are counted. Votes cast after this time are invalid. Votes made during the night phase are invalid.
Neither the player's role or team is revealed upon lynch.
Werewolves, Seer, Sorcerer, and Priest must all submit their night orders within 30 minutes after the lynch deadline.
The wolves night kill choice is revealed with the DAWN post. The players' role and team are not revealed.
Tiebreaker: longest held last vote
Lynch time: 5pm BGG
Dawn time: 5:30 BGG (but I'll consider 6 if demanded)
Night Action Deadline: 30 minutes after lynch
Weekend Policy: Post away but no lynching unless you nightfall and I get around to doing it.
Night posting: Disabled (No night posting)
This post was shamelessly stole from Androl, who stole it from Bob who no doubt stole it from someone else.